Re: Future of SCA fighting
Posted: Mon May 16, 2011 5:54 pm
shinyhalo wrote:It's a sad failure because of the numbers. How do you go from "nearly every kid in the world playing this type of game" to: Example: a fighter practice with 3-6 fighters showing up in a region with a population of 180,000 (and 3 huge military bases full of the most likely demographic)?
First off, thank you for actually having an answer. People make these arguments all the time and rarely do they have any suggestions for improvement to back up the "the SCA is screwed up statement".
For your first argument, kids do many things as children that are less socially acceptable as adults. Playing with swords falls into this category. Someone has to want to do this badly enough to overcome social pressure from outside the SCA to not do it.
shinyhalo wrote:What would I change?
1. Get rid of all subjective/opinion based advancements/rewards/recognition/titles and replace them with clear cut "work done = reward" versions. Let SCA members do the work of submitting ideas for "this work = this reward." This won't eliminate veterans helping out of kindness, but it would add specific rewards that they could count on and that is a better motivator. It would also give more meaning to titles/honors etc. I've heard some rough words from newbs about royalty/knights and I think it stems from them not knowing exactly what those persons have done for others (if anything).
This is an interesting suggestion, you basically want the SCA to become like Scouting, with merit badges to denote particular achievements.
First, why is this necessary? If people need some progression system to achieve a "rank" it won't make it any easier. Look at the number of boy scouts that achieve Eagle scout, when I last looked at the number in 1995/6 it was about 2% historically. That is a simple system with objective guidelines and goals. But does an objective system like that really reflect "work done = reward".
Second, the SCA is primarily an adult organization. Adults should not need such a system to motivate themselves to excel or to help others. A person should fight because they like fighting, not because they need to log 10 hours of helmet time to advance from the rank of peasant to yeoman. One of my squire brothers used to study martial arts at a relatively serious dojo, (i.e. not a belt factory). He remained a white belt for many years, when he was asked by the instructor why he never tested for the next rank, his response was "why is it necessary? How many of the black belts can I defeat in a fight?" He was there simply for the joy of fighting. Look at a fighter like Nissan, he has taken a role in this game that basically excludes him and those that follow him from awards, but they still gather great enjoyment because of the reasons they do it.
shinyhalo wrote:
2. Focus the highest rewards/titles on people who help increase participation. ie. armor/weapon helpers, and to a much lesser degree, clothing helpers. I'd rename Crown List to Champion's List because really it's just martial prowess. The title and decision making power of King should go to someone who makes armor/weapons. On the other hand, it's nice to have a fighting king so for Crown List (held at the same time as Champion's List): 5 vs 5 bouts only. Leader + 4 men at arms that he/she outfitted with armor and weapons. This way, anyone who has the skill and motivation to outfit themselves + 4 others can win it. I'd suggest a "help make 2 armor sets and keep one set" policy. This also keeps equipment quality up since lousy gear = no win or injury. There are people who do this now, mostly out of generosity, but they aren't currently given the highest recognition/power and they should be.
Everyone needs clothing, but only fighters need armour and weapons, so why should the "clothing helpers" be regarded to a lesser degree than the "armor/weapon helpers"
Sweet, 5vs5 bouts for crown, and I get to pick and outfit my own Team! Do I have to actually make the armour and weapons or simply outfit my team? I have more disposable income than most, so can I just buy gear for my 4 fighters? Is there a salary cap? Since I'm the quarterback and the team owner, do I get to vote in both the fighter union meetings and in the owners meetings? What happens if there is a strike?
It would not help keep equipment quality up, some people win Crowns (and other tournaments) in crappy gear that is not protective. I could easily outfit my fighters with crappy gear. Gear quality does not grant prowess.
shinyhalo wrote:3. I'd rename areas. I don't know exactly how, but I'd give the decision to whoever won the Crown List. Maybe keep the second part of the name but allow changing the first part. So if a mongol won they could change it to Khanate of Trimaris. It doesn't cost anything, but it's cool, personalized, and rewards the people who increase participation. It also motivates the losers to maximize their odds (read enter two+ teams) to reclaim it back to Kingdom of Trimaris.
I'm barely going to address this because I think it is silly.
1. There would be a cost, many of our documents and contract utilize the Kingdom names as the official name of the corporate branch. We would either be reprinting all those documents every 6 months, or never actually using the "new name" because all the documents and websites, etc still say Kingdom of "X".
2. It doesn't reward people that increase participation, it could just as easily reward me and my buddies for forming a dream team and winning the Crown.
shinyhalo wrote:4. While I'm at it, I'd create an official SCA forum where you need an active member number to register and post/vote. Then I'd let members vote on issues and change the .org into a true democracy instead of a representative-whatever it is now.
While I disagree with this, I think it is a very good suggestion and could work very well if implemented correctly. I might be mistaken, but I don't think the SCA ever claimed to be democratically run, so the fact that it isn't run as a democracy doesn't really bother me. I also can't think of many corporations (profit or not) that are run as democracies.
shinyhalo wrote:5. There are people who would help make armor/weapons, but have niether the time to be king nor skill to win a 5 vs 5. I'd reward them with the second highest "honors/titles." For quality assurance (since these don't have to fight) I'd say they have to bring the armored newbs to a war to get the reward. A newb with lousy gear won't get very excited about going to a war in it. These people would get to stand behind the king at court or something and get some visible item to wear making it obvious to anyone what exactly they have done for the SCA. It's also hard for newbs to be cruel to someone you know has helped others. Example: bronze shield+sword badge for bringing 4 armored peeps, silver for 8, gold for 16.
I'm going partially rely on the "people should do the right things for the right reasons" argument for this one.
I will also say, its harder than just providing people gear to get them to stay. I've given away armour, picked up people and driven them to events and practices. Some stay, some don't. Some of the ones that were most enthusiastic disappeared very quickly, some that didn't seem really interested have stuck with it for years. Maybe I'm just a bad judge of who will stay. Either way, I think in many regions people already bend over backwards to help new fighters get started. We need better methods for training people and making them feel like part of a group, not some reward system for recruiters/outfitters.
shinyhalo wrote:6. I'd probably install a harsh punishment for bad mouthing combat archery. I know heavy fighting is transformative and melee is coveted like the one ring, but for a lot of people it is physically impossible and they shouldn't be denied whatever lesser transformative combat they can do. At the same time I would always try to "hard code" scenarios to always allow heavies a route to flank around and beat the CAs if they are fast enough.
So you would punish people for expressing their opinions? I can see punishing someone for slandering someone or for cheating or any other number of things, but I really can't agree with an organizational punishment for bad mouthing combat archery or any other free speech type activity.
"Man, cooks really suck, they keep making all this food that I want to eat, but I'm on a diet"
"Quiet man, the SCA gestapo might have heard you badmouth the cooks, they could be here any minute to take away your birthday"
shinyhalo wrote:
I realize now I have left out knights, but you get the gist of it. Exact work done = exact reward (instead of elevation by peers politics). Highest honors and decision powers given to those who increase numbers via armor/weapons.
Exact work done would not equal exact reward in the system you propose. Even in such an "objective system" there is still room for gaming the rules for advancement.
Also, gaining awards in the SCA is already very simple (but not necessarily easy). Also, your system only seems to address fighting and there is more to the SCA than fighting.