Sides are never "even"
Posted: Tue Aug 12, 2008 8:44 pm
All this discussion about even sides has got me making my own proposal to throw on the stack of count before each battle, draw lots, ban payments, etc, etc...
When I'm in charge of melees in kingdom I pretty much always do it the same. start the sides out divided roughly by households and "likes to fight withs". After the first melee the loser gets to pick one fighter from the opposing side (one fighter doesn't count? what if he's the commander of the biggest house on the other side? do they have a backup commander? does someone need to practice stepping up to the plate?) repeat after each melee. eventually (usually much sooner than yoy might think) you reach equilibrium where one side can't win more than 2 in a row and the same 1-3 fighters keep switching sides. You obviously can't do that at Pennsic so why am I droning on? It makes two points, first quite often it's who you have, not how many. Second the system of giving the loser a bonus for next battle seems fun for all/
So here's my idea. Don't fight the system. People have a lot invested in this little game of politics and won't readily abandon it. Don't try to make people fight fair out of the goodness of their own hearts. Even with the best intentions someone on one side or the other will fudge or under-represent their strength in some way and we'll be back to the same whining (and it probably won't even be the kings). Even if you balance numbers sides will conspire to have a quality advantage.
Instead let the first battle play out. for the next battle the loser gets some kind of bonus for the scenario (a closer resurrection point, the high ground, whatever). Continue through each scenario (helps if we have more scenarios
) and make the bonusses cumulative. Soon you will have a competitive fight. Unfortunately since certain units swell at certain times in the way (I can't believe I just said that) you might have the winning side suddenly more disadvantaged than expected but no system is perfect.
If the battles are set up wisely then it should be easy to quickly reach enough equilibrium so everyone is in the fight in ernest.
I think all SCA wars should work this way. Each day you win it gets harder to win tomorrow until you lose and it gets a bit easier. Lot's of opportunities for heroics.
I'd be more than happy to help flesh out the nuts and bolts of such a system.
G
When I'm in charge of melees in kingdom I pretty much always do it the same. start the sides out divided roughly by households and "likes to fight withs". After the first melee the loser gets to pick one fighter from the opposing side (one fighter doesn't count? what if he's the commander of the biggest house on the other side? do they have a backup commander? does someone need to practice stepping up to the plate?) repeat after each melee. eventually (usually much sooner than yoy might think) you reach equilibrium where one side can't win more than 2 in a row and the same 1-3 fighters keep switching sides. You obviously can't do that at Pennsic so why am I droning on? It makes two points, first quite often it's who you have, not how many. Second the system of giving the loser a bonus for next battle seems fun for all/
So here's my idea. Don't fight the system. People have a lot invested in this little game of politics and won't readily abandon it. Don't try to make people fight fair out of the goodness of their own hearts. Even with the best intentions someone on one side or the other will fudge or under-represent their strength in some way and we'll be back to the same whining (and it probably won't even be the kings). Even if you balance numbers sides will conspire to have a quality advantage.
Instead let the first battle play out. for the next battle the loser gets some kind of bonus for the scenario (a closer resurrection point, the high ground, whatever). Continue through each scenario (helps if we have more scenarios
If the battles are set up wisely then it should be easy to quickly reach enough equilibrium so everyone is in the fight in ernest.
I think all SCA wars should work this way. Each day you win it gets harder to win tomorrow until you lose and it gets a bit easier. Lot's of opportunities for heroics.
I'd be more than happy to help flesh out the nuts and bolts of such a system.
G