COTT rules link

For those of us who wish to talk about the many styles and facets of recreating Medieval armed combat.
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Marius Brittanicus
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COTT rules link

Post by Marius Brittanicus »

Can anyone post the rules for a COTT..including kit and rules of combat..
Thanks
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Bleddyn De Caldicot
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Lucian Ro
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Post by Lucian Ro »

From that post:

[quote]Here are the original rules for the Combat of the Thirty:
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Combat of the Thirty
1.) No basket hilts--all swords will have cross hilts. (NB: One handed weapons are going to be of very little use since you may only thrust with them.)
2.) No unpadded poll arms--all pole weapons must have an appropriately-shaped head of significant mass.
3.) No poll arm may exceed 6 feet, no spear may exceed 7 feet, no sword may exceed 50 inches.
4.) We are using an assumed-plate standard. Blows to the body and limbs have no effect.
5.) Thrusts to an open face (i.e., a bargrill), neck, armpit, inside of the elbow, back of the ass, or back of the thigh (unless someone is actually wearing closed cuisses) all "kill" (or render you unable to continue—same thing). If you are "killed" you are out of the entire combat.
6.) Heavy blows to the head *did* have an effect, so any blow with a two-handed weapon will count towards a "stun." If you are struck three times to the head in any single engagement you are counted as stunned and must yield. We're all gentlemen, so we can all use common sense and a sense of honor to be realistic about what "a single engagement" means. If you get hit twice and then fighting breaks off, that's it, you start counting over. If three different guys hit you in the head one after the other with no real break in the fighting then you're stunned.
7.) Anyone who gets beaten so hard he can't continue may choose to yield.
8.) Anyone who is completely unarmed must yield (note that even a dagger is enough to prevent this).
9.) Anyone who touches the ground with anything other than the soles of his feet must yield.
10.) Capturing Prisoners: If you "must yield" (see above) or choose to do so then anyone (from the other side) can simply point his weapon at you and say something to let you know he's captured you (e.g., "you're my prisoner," "yield!," "I've captured you," etc.). If no one does this then you may continue to fight as though nothing had happened.
11.) The captor must walk his prisoner off the field. While he's doing so, the captor may, of course, be forced to fight. If he is killed himself then the prisoner goes free. During such fights the prisoner must stand quietly awaiting the outcome.
12.) Prisoner's must stand together off the side of the field. If the person who captures them is "killed" (not captured, *killed*), then they are released and may return to the fighting as though nothing had happened.
13.) Ransom: All combatants will be required to pay in a token ransom (based on rank). The person who captures them will receive this amount at the end of the combat. We will have hand-made coin reproductions to use for this purpose (at a rate of $1.00/coin, and you may keep the coins as a memento afterward or trade them back in). Rates are as follows (since there *can't* be any kings in this combat by its very nature, so any “kingsâ€
Lord Lucian Ro
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Scotty Riopel

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When there is no peril in the fight, there is no glory in the triumph. -Pierre Corneille
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