Improving Gauntlet Thumbs
Posted: Sun Dec 16, 2001 2:20 am
I suppose it should go without saying, that it is almost impossible to recreate gauntlets that will meet SCA requirements, be historically accurate and actually be protective enough to allow a fighter to take a full force blow to the thumb. It seems as if you can have any two of the three, but not all three at the same time.
A perusal of historical gauntlets shows that the predominant method of articulating thumbs was through a simple hinge to the hand portion of the gauntlet. While it is effective in allowing excellent articulation to the thumb, it also allows force to be easily transferred to the thumb.
Now, I solve this problem from a safety viewpoint. I allow articulation easily in the x/y axis, but only give minimal articulation in the z axis to help reduce shock and trauma to the thumb. This comes from analysis of how most people fight using gauntlets. I noticed while many people change hand placement on their weapon (opening and closing the hand), there was not much movement of the thumb in the z axis (spreading the hand and thumb flat).
I've come up with a fairly strong way of having a historically accurate hinged thumb, that still provide protection from blows to the thumb, but I found that it took so much work to create that I would have to increase my gauntlet prices by 50%.
It occurred to me that we have a huge skill resource here. Plus, we have a large fighter base, i.e. the people who actually wear the armour.
So, for those armourers, how would you meet those criteria already stated? How would you create a historically accurate thumb, that meets all of our safety needs? How do you keep your customers thumbs safe, and what considerations do you have when building your gauntlets? How safe do consider to be safe enough? How have you been able to keep it within your customers price range?
And fighters, what have you wanted from a gauntlet that hasn't been met? What have you found that most closely fits your needs? What do you look for when shopping for gauntlets? What one thing will cause you to put the gauntlets down and walk away?
I could, of course, be the only one that thinks about these things, but I have to assume that I'm not the only one who continually strives to improve the design of their armour. Just trying to spark dialog for the betterment of all.
Frederich
A perusal of historical gauntlets shows that the predominant method of articulating thumbs was through a simple hinge to the hand portion of the gauntlet. While it is effective in allowing excellent articulation to the thumb, it also allows force to be easily transferred to the thumb.
Now, I solve this problem from a safety viewpoint. I allow articulation easily in the x/y axis, but only give minimal articulation in the z axis to help reduce shock and trauma to the thumb. This comes from analysis of how most people fight using gauntlets. I noticed while many people change hand placement on their weapon (opening and closing the hand), there was not much movement of the thumb in the z axis (spreading the hand and thumb flat).
I've come up with a fairly strong way of having a historically accurate hinged thumb, that still provide protection from blows to the thumb, but I found that it took so much work to create that I would have to increase my gauntlet prices by 50%.
It occurred to me that we have a huge skill resource here. Plus, we have a large fighter base, i.e. the people who actually wear the armour.
So, for those armourers, how would you meet those criteria already stated? How would you create a historically accurate thumb, that meets all of our safety needs? How do you keep your customers thumbs safe, and what considerations do you have when building your gauntlets? How safe do consider to be safe enough? How have you been able to keep it within your customers price range?
And fighters, what have you wanted from a gauntlet that hasn't been met? What have you found that most closely fits your needs? What do you look for when shopping for gauntlets? What one thing will cause you to put the gauntlets down and walk away?
I could, of course, be the only one that thinks about these things, but I have to assume that I'm not the only one who continually strives to improve the design of their armour. Just trying to spark dialog for the betterment of all.
Frederich
The two easy (hah) requirements are all I ever want.