Balin50 wrote:How about have ca fights running at the same time as the no ca fights and see which ones are better attended. To say stand on the sidelines means the choices are don't fight, or fight and get shot. Do it the way I suggest and the choice is fight with ca, or fight with no CA and no one has to just stand around.
Balin
Aten 101
Fighters not Targets
This is a suggestion that has no bearing on reality. The infrastructure of having a full marshalling team, space, waterbearers and all the rest of the support needed to host a battle duplicated to hold simultaneous battles?
Yep, right.
Just hold two battles! One after the other. Draw a number for who gets to go first. Integrated, and not. Play both, fighting is all good.
Why in the world set up *deliberate* points of contention?
Why set up situations where you would have an influential few deliberately going round the populace being divisive? Creating strife?
A War field is about the biggest picture, not individuals. Looking at the whole picture! The Pennsic Wars, seeing the whole of a battle with the Siege, Archery, Foot Units, tactics and movement, engaging obstacles, fighting the buildings and castle. Glorious!
So much scope for activity, how can you not have enough to go around? If you want individual Glory, there is scope. Unit Glory? The Belted and Unbelted Tourney, Battle of the Thirty, Champions Battle, Giant vs Dwarf, Iron Rose, and on and on! Setting challenges, Quests and the like!
Why be divisive? I helped introduce Siege to the East, and taught building, shooting, tactics and integration. Over and over again I was teaching Chivalry my Siege classes. Over and over again, the ones with a vested interest in the status quo, were having a Glorious time! Happy and Smiling! My King gave me my AoA for my work in Siege.
Have both, have it all, if *you* don't want to fight against Siege and CA then don't! Choose events or battles in events that are not integrated.
The last Pennsic I was at, I got picked off the front of a Bridge by a crossbowman. Square to the front of the chest through a gap. Amazing marksmanship. Happy wave back and forth and off to fight the next battle.
Paid a crossbowman back by being too close to the front of a line in an Abbey battle by leaping the no-man's gap between the lines, fended off a spear or two, yelled "ARCHER" and was rewarded by him looking up from cocking his bow to get my sword between the eyes. Glorious! Hurrah from the audience, account balanced. I died, (pole from second row I think) but Gloriously!
Why on earth be sour about any of this? Play the whole game, and don't poison the table you eat from, just pick and choose what you eat from it.
Don't like pickles? Don't eat them. Simple. Easy. Why on earth spoil the Party by moaning about the fact that there ARE pickles on the table?
As a way I integrated my units, I started a mostly Ladies Siege unit. Boys didn't want to play Sissy Siege. Selling point? They wanted to play the game. Some authorized Heavy to fight as well, some didn't, some couldn't, who cares? Effective use of willing and eager people.
They were and are a hell of an effective unit, professional and trained hard. They performed well and honourably by killing other Siege engines as primary targets BEFORE moving on to any anti-personnel roles. Part of the training I gave them was not to be snipers, but to engage UNITS as a part of the overall strategy, COMBINED with CA and foot units.
If they were capable of driving the Enemy Chivalry Command away from the battles they wanted to supervise? Great! Good UNIT tactics.
My Master at Arms foundered a whole enemy unit charge at his flank by picking off the leader at range with one of my Ballistae. Great unit tactics! Great training at Combined Arms by a member of the Chivalry.
Poor training of the enemy unit, who should have disregarded the loss of the leader and sustained the attack. No rational reason it should have stopped.
Play the WHOLE game! Glorious!
Last point? If you have an Enemy Archer Problem, field a team of three Heavy Auth & Armored archers with training and instructions to kill archers only. Put the x-bows on cross belts and sling them behind you with the ammo. See an enemy Archer? Get together, triangulate, pick him off, get back to the line. Good Combined Unit tactics.
If you have a problem, be creative about solving it, don't poison the party!