Experiment in winning armor and horses: how would you.....
Posted: Mon May 03, 2010 10:53 am
How would you set up the rules for an experiment in
winning armor and 'horses' from your defeated
opponents based on SCA combat rules?
We would not be able to actually do this but we
could set up rules to simulate its effects on a
participant in the experiment.
You would have to set up a bunch of guidelines to
define each person's income and expenses based on
rank. ( or not based on rank? ) We might even set up
some requirements on 'keeping up appearances' based
on rank since that was an important part of the 'game'.
( if you have the money you have to play the part of
your rank or borrow the money to do so or you are
out... )
I'm thinking something along the lines of defining
basic costs of armor, daily expenses and upkeep
plus expenses for retainers and food and travel
set against that person's 'imaginary rank and
possible income. Off the rack armor, used armor
custom armor would all have differing values.
We would need to go with a standard "we are all
wearing armor from XXXX time period like SCA combat
does so that you would be on equal footing.
Then guidelines for 'replacing' lost armor and
equipment as a purchase from an armorer or
from the one that won it. ( you could buy someone
else's armor from whoever 'owns' it at the time
or refuse to 'sell' it back to the original owner )
How long would it take to get a kit of custom made
armor crafted if you needed to replace what you lost?
How much would it cost to get a rush job?
Knowledge of who wins and loses armor would be
public, info on private arrangements and negotiations
would not ( but would be on the honor system to
track and pay for honestly )
then....?
We would have open market suppliers and the ability
to buy needed items from other members of the
experiment.
Each participant would have the right to decide if
they wanted to sell the armor/horses back to the one that
'lost' it or sell it on a 'market' to anyone that wanted it.
You could even participate as a patron to a man at arms
in return for a percentage of his winnings or even you pay
him a set amount and keep all the winnings and never
actually fight yourself or 'hire' more men and form a
company and fight with them.
( no idea how to do it but... ) We would probably have to
set up a forum to communicate with each other ( and I'm
not asking for space here, but I would not say no if it was
offered )
Thoughts? Ideas? Suggestions?
winning armor and 'horses' from your defeated
opponents based on SCA combat rules?
We would not be able to actually do this but we
could set up rules to simulate its effects on a
participant in the experiment.
You would have to set up a bunch of guidelines to
define each person's income and expenses based on
rank. ( or not based on rank? ) We might even set up
some requirements on 'keeping up appearances' based
on rank since that was an important part of the 'game'.
( if you have the money you have to play the part of
your rank or borrow the money to do so or you are
out... )
I'm thinking something along the lines of defining
basic costs of armor, daily expenses and upkeep
plus expenses for retainers and food and travel
set against that person's 'imaginary rank and
possible income. Off the rack armor, used armor
custom armor would all have differing values.
We would need to go with a standard "we are all
wearing armor from XXXX time period like SCA combat
does so that you would be on equal footing.
Then guidelines for 'replacing' lost armor and
equipment as a purchase from an armorer or
from the one that won it. ( you could buy someone
else's armor from whoever 'owns' it at the time
or refuse to 'sell' it back to the original owner )
How long would it take to get a kit of custom made
armor crafted if you needed to replace what you lost?
How much would it cost to get a rush job?
Knowledge of who wins and loses armor would be
public, info on private arrangements and negotiations
would not ( but would be on the honor system to
track and pay for honestly )
then....?
We would have open market suppliers and the ability
to buy needed items from other members of the
experiment.
Each participant would have the right to decide if
they wanted to sell the armor/horses back to the one that
'lost' it or sell it on a 'market' to anyone that wanted it.
You could even participate as a patron to a man at arms
in return for a percentage of his winnings or even you pay
him a set amount and keep all the winnings and never
actually fight yourself or 'hire' more men and form a
company and fight with them.
( no idea how to do it but... ) We would probably have to
set up a forum to communicate with each other ( and I'm
not asking for space here, but I would not say no if it was
offered )
Thoughts? Ideas? Suggestions?