The hit hard part means never throwing less than a 7, preferably a 9 or 10. Beyond that 1 to 10 scale an 11 would be what most consider to be excessive. I feel most people are capable of an 11 or 12 so a 9 or 10 is a damn fine blow and shows skill in technique as well as control to keep it from being excessive.
The point of the hit hard take light theory is all about being honorable and accepting an average blow that may or may not have actually harmed you if our weapons were real. It's about skill both offensively and defensively. I feel that if an opponent is able to place their weapon on a legal target area on my body with a level 5 power or greater I have failed defensivly and my opponent has bested me.
Hitting hard...
I was trained to strike with authority. Doing so is the only way to ensure that your opponent is left with no question about their defeat. All fighters should be trained to do this. It is not a lovey dovey stick tag game when done properly. It is a serious martial art that when performed well is truly deadly. My offensive fighting style has been called by some who are close to me "skilled butchering". Yes I play a game with a stick but I use that stick as if it were a steel bladed weapon. Yes it takes a lot of force to cause damage with a sword against maile and plate renders a sword nearly completely useless. That's why I think the armour as worn standard would be bull$#@%. If plate is proof then the game is over. Nobody wins we all stop playing. Our sport is played with the idea of maile and leather. In the Maile and leather standard when I strike I a limb I aim to remove it. When I hit the head or torso I strike with the intent to maim or kill. If you have to question a blow that I dealt you, it is because I didn't do it right! Our armor standards are designed to protect us from serious injury using that theory yet I do advocate and suggest to everyone I meet, additional protective gear above and beyond what is required by rule according to SCA standards. Some kingdoms will vary.
What I suggest in addition always is a full breast and backplate. If properly fitted they do not restrict you as some people might complain. Broken ribs are very bad. It effects you for quite some time as it heals although it only hurts when you breath. <--
Rigid forearm protection. Leather is for the most part not enough. Metal is best. Arms can be broken easily in this game. Some people will go for years with no problem wearing nothing at all but it only takes that one blow to snap the arm like a twig. When that blow is received the opinion that forearms don't need that much protection quickly changes.
Full rigid material WITH padding for upper thighs. Is it likely that I will break your femur? No but deep tissue bruises are bad. Muscle and tendons can be torn and destroyd through impact. Also pain is bad. I don't play this game because I am a masochist. If you are then wear nothing there. That is your choice.
Using the hit hard take light theory does three things. Improves skill, reduces the "rhino" factor, and ensures that you are not "that guy" who wins through questionable calibration.
If you set the bar for yourself to accept defeat as though you were fighting nearly naked you will push yourself to improve your defensive abilities. The goal isn't to avoid getting hit "that hard". The goal is to not get hit AT ALL. The goal when striking with authority is to hit them "that hard" so that they always know they have been bested.
Just my opinion on SCA calibration and how I feel it should be done.
Your thoughts?
edit for spelling
