Anyway, I too am somewhat confuzled by the notion that a 'touch' to the face would somehow drive a real spear through a maille drape, through a man's SKULL (which is a pretty damn sturdy thing!), and out the back, as was posited on some other thread
Also the culture in which I learned SCA taught me that if my foe doesn't accept my first face thrust (or any shot), rather than guilt-trip him into taking it, I am to deliver a better shot, and continue until my worthy foe is satisfied.
There is indeed a happy medium with face thrusts. Valharic described a good face thrust I dealt as
'stiff and friendly' (that's catchy!

) I think that is a good standard because it means you landed a solid blow, but didn't rip the guy's head off. Plus it sounds like a funny innuendo.
In closing I still think that a 'touch-kill' method of acknowledgement for face thrusts cheapens our sport by making it far too easy to best an opponent.[/quote]
I am the one who posted this. The idea is not to guilt-trip anyone into accepting a blow. The idea is to get my opponent to understand the concept: I have the ablity, skill, and point control to touch you in the face. That means I also have the ability to hit you harder. Which should logically traslate to:"If my weapon were real, and you are wearing an open faced helm, I CAN thrust my spear through your face and out the back of your head." Even with a chainmaile drape such a blow would probably cause incapacitating damage. It also serves to be a reminder of what the armor standard actually is. Which many fighters have a tendency to forget because their faces are so well protected. The fact is I very, very rarely have do this. Even then, if they still insist on calling a face thrust light, I don't argue the point further and continue the fight.
Please do not believe that a touch to the face is an easy kill. It takes considerable amount of practice to develop a thrusting technique where you can deliver a quick significant thrust to other parts of the body, but deliver a touch to the face virtually everytime. Developing the skill to do this in drills, on a pell, and moving targets is difficult enough. Then you have to translate it to actual combat which, of course, adds a whole new myriad of dimensions.
Uilleam
(Waffle)