I want to stress that anyone interested in this type of multi-objective battle *really* needs to check out the Acre event the Joachim linked. It was great. It will take some time to read all the sections/rules/objectives/etc. But it is worth it. I barely found out about the event in time to go, and it is one of the best fighting events I have ever been to.
a 5 hour res battle, that was not boring, that seemed important for the entire battle, not just the last 2 minutes.
The multiple access points, and the multiple res points was the key (IMO), especially since you had to capture the res points, and if they were retaken, you had to capture them again.
My only regret for that event, is they were unable to have it again this year.
The "Break the Siege" battle on Monday of Pennsic this year is designed with "progressive" objectives, with a final objective which establishes a time stamp. Each side gets to fight from the "besieged" & "garrison" perspective.
I won't post the battle description here, since it should be posted at www.pennsicwar.org . Currently, its not shown there (I'm working on why).
We (that is, King Edward & I) are pretty jazzed about it. Plus, the outcome influences the next day's battle.
Vladimir wrote:How about this scenario. Expensive, and requires a lot of land, but could be fun. Each army would start off inside the town and rush to the bridges.
Link seems to work this is the Estrella field from last year.
We're going to hold on to him by the nose and we're going to kick him in the ass, We're going to kick the hell out of him all the time and we're going to go through him like crap through a goose.
Patton
So... you start out alive (in the field).
First time you die - you go to field res point.
Second time you die - you go to town res point.
Third time you die - you go to town res point
Fourth time you die - you go to castle res point
Fifth time you die, you go to castle res point
Sixth time you die... you go to valhalla.
I suppose it should be amended to "first time you die IN THE FIELD", etc.
Not sure what happens if you get killed first in the town, then run out to the field and get killed? What happens if you die in the other guys' town? Another obvious question... are the res points universal or per starting side (i.,e if I penetrate to the other sides town, and die, can I res in his town or do I go walksies)
Otherwise you could just stay in the castle for 6 lives?
The hard part I think here is the scale again. You would want to work out the size of the castle and width of the bridges in proportion to army size (and I am not sure what the best way to do it is).
You want to explore situations with crafty commanders. For example, it is clearly your (the scenario designer) intent that a bridge battle be fought followed successively by field/town/castle. That assumes the side that wins the bridge and crosses the river is the superior force. It *seems* like it might be possible for one side to lose the bridge and regroup in the town.
But what happens if a commander just camps in the castle? Or the field for that matter. If the field is too big then the bridges are irrelevant (if you hold <3 you hold none).
Dont preach fair to me, i have a degree in music. - Violen
What a bizarre battle. It's like a reverse castle. At first I thought it was broken, but I think actually it just might work. (that may sound obnoxious... but that's high praise for such a ... detailed battle).
It's going to be interesting to see if 45 minutes is enough time to break out of the castle.
Dont preach fair to me, i have a degree in music. - Violen
There will be a map available in the Pennsic Book.
Besieging Army gets to resurrect in the zone immediately behind where they died, and cannot advance in front of of where they died. This may mean that besieging troops use les than their allotment of resurrections depending on where they are die each time.
Garrison Army gets unlimitted resurrections, and gets to "advance" their res point (mainly to keep the battle flowing, and prevent the long walk to the castle in the later stages of the battle).
It IS a reverse castle (hence the name). There is an inherent safety improvement by making many people move to occupy a greater space (i.e. escape from the castle) than having the same people compress into a smaller space (i.e. storm into the castle); or so are the thoughts of HRM Edward and I.
We are both hoping this "change of pace" is an enjoyable kick-off to what We hope to be an exciting and extremely competitive war.