bedlam wrote:The natural movement of your stride (legs and hips) cause each end of your weapon to move forward with each step.
I can't quite tell if this is what Bedlam is intending to describe, but it is a common misconception among fighters that the power of a blow in motion comes from the side that is moving. The exercise he describes (if I understand it correctly) would appear to support this. As the fighter steps forward with his left foot, the left side of the weapon is pushed forward by the advancing hip -- and many have assumed that this is the natural end or side to strike from.
In reality, the power we draw from the hip to deliver a blow does not come from the advancing side, but from the "driving" side -- the foot that is not moving. For illustration, walk unencumbered while obseriving your natural arm swing. When your left foot advances, your right arm swings forward. Now, this has as much to do with balance as it does with power, but it is an indication of where the motive force for the step is actually coming from. It does not come from the moving foot, but from the still-planted foot pushing against the ground and rotating the hip opposite the side in motion (left foot advances, right hip twists forward driven by the planted right foot). It is this power we want to harness for the blow, since it is the greatest contributor to the overall force generated (body mass, arm/shoulder, and gravity being the remaining factors).
axel wrote:I have found it is faster to throw and recover both single handed shots and 2 handed shots by using the hips instead of the arms because you do not need to withdraw your weapon to restrike.
OK, it's not just me, then

.
I agree that arm extension is required at greater range and when using the point, and the additional factors of weapon mass and the radius of the arc of attack start to play more heavily into the total available power. At the ranges Aaron would most likely find himself with the shorter weapon, however, I think the hips become the dominant determiner.
wma wrote:I thought you implied that butt spikes, and thrusting tips on items like becs were not functional, or more correctly lead to moves and attacks that were not authentic, but were more hollywood/conanesque
Not Conan, D&D. BIG difference

!!
Seriously, I was commenting on Aaron's interpretation on the points of the bit. Butt spikes, back of the hammer, and thrusting spike are not only elements of the weapon geometery, but aside from the "natural" sensibility inherent in their use, they are also described in the existing manuals. The "points" that are the bit, or the ones you describe on the sides of the bec are much more circumspect. Not only are they unwieldy to introduce effectively in our play (and from personal experience, I know that the idea of overshooting the target to draw the low point into the back of the opponent is not a new idea

), but there are no manuals that describe these techniques, and there are no contemporary pictures or literary accounts supporting them. Experience has shown me that these kinds of investigations are fruitless and begin to exhibit the characteristics of "tricks" and fantasy that only work when playing "air sword".
With respect,
Alfred